Platform Wizard Mayhem
By far, this is one of my favorite games. This game originated as sort of a joke but evolved into a really fun brawler. This was made in the same engine as Project Hangman with the same team: Ian Levin, Daniel Rollins, Gavin Jones, and Mitch Hillegeist. My role was primarily physics, some shader design, level editor / loading, game code / scripting, and other engine modules.
P.S. In the video, it looks like there’s almost only one time of magic spell. There are actually four, the AI just doesn’t bother grabbing them.