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Platform Wizard Mayhem

By far, this is one of my favorite games. This game originated as sort of a joke but evolved into a really fun brawler. This was made in the same engine as Project Hangman with the same team: Ian Levin, Daniel Rollins, Gavin Jones, and Mitch Hillegeist. My role was primarily physics, some shader design, level editor / loading, game code / scripting, and other engine modules.

P.S. In the video, it looks like there’s almost only one time of magic spell. There are actually four, the AI just doesn’t bother grabbing them.

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