If I had a nickle for every time someone attempted to make a grappling game, I’d be at least one nickle richer. Project Hangman was a game whose main premise was locomotion and exploring. Our main focus was to build fun mechanics and to tweak all motion of the player to feel awesome. Though I feel that we completely hit that goal, we fell somewhat short on the environments. In our defense, we built this game in parallel with Platform Wizard Mayhem (in fact they’re completely in the same engine!). The video below represents about how far we got into development, but it really went no further. The team members were me, Ian Levin, Daniel Rollins, Gavin Jones, and Mitch Hillegeist.