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Star Ferret

Star Ferret was my first attempt at building a game engine alone. At that particular time, I wasn’t super strong with C++ (I remember having to call up a friend and ask how to do scope resolution :P). This project taught me a ton about engine design, graphics, networking, physics, algorithmic optimization, and just generally using math to get things done. I also learned quite a bit about animation (though not really skeletal, just simple morphing of vertices) and interpolation along paths. You have to keep in mind, this was my first project right outside of the text based game (in fact literally like one week after).

I won’t kid you by saying the game is fun… it’s really not, but the attempt was well worth the effort.

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  1. Seth
    February 11th, 2012 at 07:31 | #1

    I wanted to say I am really looking forward to your Pixel Sand game(especially any RPG elements you might put in) and I helped fund it on Kickstarter.I’m also posting to ask if you have thought of possibly releasing your code for Star Ferret under a open source license(I personally prefer GPL).I think a free(Libre) game like Star F*x would be great to see/play and I know there’d be some developers very ready to jump aboard such a project.

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